Morchok should be tanked relatively where he stands. After each Blood phase, the tank can just pick him up where ever he happens to end up. No real positioning is needed unless you start to wander too far to the sides. The raid team should all be grouped up within 25 yards of the boss as often as possible.
A dedicated group of ranged DPS should run out to every crystal that spawns. You need seven players for this in 25-man. Run and head behind spikes once they’ve spawned, positioning yourself either between two spikes or just at the side of one so that you can continue to DPS. Try to wait to cast DoTs until you are moving. It’s better to have them fall off for a few seconds than to have to recast them again once you start moving.
Also try and save Shooting Stars procs for when you need to move as well. Even if you’re just about to hit a Lunar Eclipse, using the proc on the move is a good deal. If nothing else is left, plant Wild Mushrooms. You would normally try and wait until you hit a Solar Eclipse to explode them, but it’s better to just go ahead and do it once you get all three down, as you’ll probably be able to plant more. Remember that the crystal does knock you into the air, so be ready to use Shooting Stars or apply DoTs again when it happens.
Make sure you have DoTs running on the boss just before he pulls you in for a Blood phase, as you’ll be stunned for a short period of time. Use Travel From to get behind spikes faster, and resume normal casting as quickly as you can.
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